PrimaryEdu : Journal of Primary Education <table class="data" width="570"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%">: PrimaryEdu : Journal of Primary Education</td> </tr> <tr valign="top"> <td width="20%">Initials / DOI</td> <td width="80%">: PrimaryEdu / <a href=";from_ui=yes">10.22460/pej</a></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%">: PrimaryEdu J. Elem. Educ.</td> </tr> <tr valign="top"> <td width="20%">Editor in Chief</td> <td width="80%">:<a href=""> Anugrah Ramadhan Firdaus, M.Pd.</a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%">: IKIP Siliwangi<strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%">: <a href="">2580-9326</a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%">: <a href="">2580-7714</a></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%">: 2 issues per year (February &amp; September)</td> </tr> </tbody> </table> <p> </p> <p>PrimaryEdu Journal publishes original research or theoretical papers about teaching and learning in<span class="Apple-converted-space"><span class="Apple-converted-space"> </span>Primary Teacher Education study program of STKIP Siliwangi Bandung<span class="Apple-converted-space"> (IKIP Siliwangi) </span></span>on current science issues, namely:</p> <ul> <li>Teacher of Primary School.</li> <li>Observers and Researchers of Primary School.</li> <li>Educational decisions maker on the regional and national levels.</li> </ul> <p>We recommend classroom action research, qualitative, descriptive, or quantitative. We may process a manuscript of didactic development research (DDR) or research and development (RnD).</p> <p>Our publication could be research on teaching method, an experiment of teaching aid or media, and even the effectiveness of lesson study. We accepted any manuscript derived from research of Primary education. We will not process a manuscript from the research approach of school management.</p> en-US <span>The author is responsible for acquiring the permission(s) to reproduce any copyrighted figures, tables, data, or text that are being used in the submitted paper. Authors should note that text quotations of more than 250 words from a published or copyrighted work will require </span>grant<span> of permission from the original publisher to reprint. The written permission letter(s) must be submitted together with the manuscript.</span> [email protected] (Anugrah Ramadhan Firdaus) [email protected] (Arfi) Sun, 25 Feb 2024 14:32:58 +0000 OJS 60 Figma: Website-based Interactive Learning Media to Train Understanding of The Concept of Plant Body Part Functions for Elementary Students <p>This study aims to develop interactive learning media based on figma website for grade IV elementary school and analyze students' concept understanding. The method used in this research is D&amp;D Type II with 6 stages of peffers model and one group pretest posttest design. The participants in this study involved 38 students of class IV of one of the elementary schools in Bandung city. The data obtained in this study are data from material expert validation results of 98%, media experts 79%, language experts 94%, elementary learning experts 97.5%, so that an average value of 92.13% is obtained with a very feasible category. The data on the value of teacher user response is 93%, and the average value of student response is 89.5% with a very feasible category and get a positive response to interactive media. The results of the N-Gain data analysis of students' pretest concept understanding scores were 43.42 and the posttest N-Gain was 78.94. The data shows that the interactive learning media developed can train students' concept understanding on the material of the function of plant body parts.</p> Siti Rohmah, Dede Margo Irianto, Dede Trie Kurniawan Copyright (c) 2024 Sun, 25 Feb 2024 00:00:00 +0000 Development Of Islamic Ethnoscience Learning Model In Madrasah Ibtidaiyah <p>This research departed from facts of a science learning workshop using used goods for Madrasah Ibtidaiyah (MI) teachers. The purpose of this study was to produce an Islamic ethnoscience learning model product that was validated by experts and received responses from MI teachers in Bandar Lampung City. The research and development model uses Borg and Gall theory. The data collection technique used a questionnaire and was assisted by observation techniques, interviews, and madrasah documentation analysis. The results of validation data, then analyzed quantitatively and qualitatively. To maintain the credibility of the research results, data validity testing was carried out by 1) observation and interviews, 2) triangulation, and 3) Q&amp;A with peers. The conclusions is Islamic ethnoscience learning model products, validated by learning model experts with a final total score of 3.3 "Valid" assessment categories (without revision). revision). Indonesian grammar experts with a final total score of 3.6 in the "Valid" assessment category (without revision), and received good responses from teachers.</p> Ida Fiteriani, Baharudin Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000 The Effectiveness of Gather Town ICT Media on The Interpersonal Skills of Elementary School Students <p>This research aims to investigate the effectiveness of using Gather Town ICT media to improve the interpersonal skills of elementary school students. The research method used is a quasi-experiment method or real experiment. Meanwhile, this research design uses a pretest-posttest control group design. In this design, the experimental and control groups are not randomly selected. The research population was 54 elementary school students in Cimahi. The research sample was selected using random sampling techniques or random samples. Researchers will choose randomly selected classes to be used as research samples. Data collection in this research used a questionnaire filled out by students to measure student interpersonal skills. The results showed that there were differences in the interpersonal skills of experimental class students with control class students. Experimental class students showed better interpersonal skills than the control class. The interpersonal skills of experimental class students are in the beginning to develop category, while control class students are in the undeveloped category. Based on the research results, the researchers concluded that the ICT Gather Town media had an effect on the interpersonal skills of elementary school students</p> Uus Kuswendi, Ruli Setiyadi Copyright (c) 2024 Wed, 27 Mar 2024 00:00:00 +0000 The Influence of Reward and Punishment-based Conflict Resolution on The Performance and Loyalty of Elementary School Teachers <p>This research was conducted because of the problems of teacher loyalty and performance in elementary schools. This research aims to describe the effect of implementing reward punishment-based Conflict Resolution on the performance and loyalty of elementary school teachers. The research design uses a posttest only control group design. The research population of elementary school teachers was 401 participants. The sample consisted of 120 students who were divided into two experimental classes and two control classes using group random sampling techniques. Data analysis was carried out using ANOVA. The research results show the results of teacher performance and loyalty between those who follow reward and punishment-based conflict resolution policies and those who follow conventional policies with an F_cal value of 22.284 &gt; Ftab (3.93). It can be concluded that there are differences in results between the group of teachers who took part in reward and punishment-based conflict resolution treatment and the teachers who took part in the conventional-based conflict resolution group.</p> Haya Haya, Andi Wapa Copyright (c) 2024 Wed, 27 Mar 2024 00:00:00 +0000 Use of Digital Scracth Media to Improve Beginning Reading Skill in Lower Class Primary Schools <p>There are several problems in reading. Based on findings in the field in several elementary schools, it turns out that the learning methods created by teachers in teaching reading have not been able to encourage children to want to read. This is because the method of learning to read is less interesting in reading so that children have trouble in reading. This research is qualitative research, namely research to describe the problem and research focus. This research aims to determine the use of students' use of the Digital Scratch media learning model in improving beginning reading skills in lower grades. Meanwhile, the data collection technique is triangulated as a data collection technique that combines various existing data collection techniques and data sources, namely through interviews, observation, and documentation so that the answers to problems are clear and detailed. The sample in this research were students in class I and II (low class). Based on the research results, it was concluded that the Scratch digital media learning model can reach the initial reading proficiency level from the initial reading level to the initial reading proficiency level.</p> Komala, Yeni Hadianti, Mubiar Agustin, Isah Cahyani Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000 QR Code-Based Monopoly: An Example of The Fun of Gamification in Learning at Elementary School <p>Digital media innovation is a way to empower 21st-century critical thinking skills in elementary school students. One of the innovations that can be used is QR code-based Monopoly Gamification in learning. The purpose of this research is the development and testing of monopoly QR code-based media. This gamification research design uses the ADDIE model which consists of the stages of analysis (issue analysis), design (product design), development (development), implementation (implementation), and evaluation (assessment). This research involved media experts, linguists, and subject matter experts to provide judgments, and students as media users. The results of this study came in the form of monopoly QR code-based media that received validation of media suitability aspects based on ISO 9126 quality at 83.63%, linguistic aspects by linguists at 100%, and material aspects by subject matter experts at 96.36%. The QR code-based proprietary learning media received positive responses from 33 students with a percentage of 90.8% in the "excellent" category. Based on this description, QR code-based proprietary media is applicable in teaching and learning activities in my country's enrichment subject in fourth-grade elementary school. The Monopoly game can be integrated into learning so that learning becomes more fun</p> Yuli Mulyawati, Dita Destiana, Dendy Saeful Zen, Lusti Indah Sari Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000 The Ability to Write Imaginative Stories in Elementary School <table width="590"> <tbody> <tr> <td width="385"> <p>An Imaginative story texts are suggestive narrative essays that can help students use their reasoning skills and enhance their creativity. The problem of this research is how elementary school students can write imaginative story texts. This study aims to present an evaluation of the imaginative story texts from various aspects as an analysis of students’ abilities. This paper uses a quantitative approach with descriptive analysis methods. The data source was obtained from 24 texts collected from fifth-grade students. The research results show that students’ ability to write imaginative story texts is good in various aspects: (1) 100% in accordance with the theme/idea of the learning objective, (2) the plot of the story is good in 41.7% of the cases, sufficient in 50% of the cases, and poor in 8.3% of the cases, (3) the setting of the story is good in 41.7% of the cases and sufficient in 58.3% of the cases, (4) the portrayal of the characters is very good in 8.3% of the cases, good in 58.3% of the cases, and sufficient in 33.3% of the cases, (5) the insertion of the message is good in 33.3% of the cases, sufficient in 58.3% of the cases, and poor in 8.3% of the cases, (6) the language style is good in 66.7% of the cases and sufficient in 33.3% of the cases, (7) the use of the point of view is very good in 100% of the cases, (8) the organization and structure of the text is very good in 8.3% of the cases, good in 58.3% of the cases, and sufficient in 33.3% of the cases, (9) the spelling is very good in 8.3% of the cases, good in 41.7% of the cases, and sufficient in 50% of the cases, and (10) the neatness of the writing is good in 66.7% of the cases and sufficient in 33.3% of the cases. It can be concluded that out of the ten aspects evaluated, two aspects stand out, namely related to (1) the theme/idea being consistent with the learning objective, and (2) the use of the point of view.</p> <p>&nbsp;</p> </td> </tr> </tbody> </table> Riga Zahara Nurani, Dadang Sunendar, Isah Cahyani, Cece Rakhmat Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000 A Technical Approach to the Traditional Sport of Hadang in Improving the Motor Ability of Elementary School Students <p><em>This research was conducted to find out the increase in motor ability during the pretest and then, given the learning of traditional sports with a technical approach, namely, an approach that emphasizes actual game techniques, look at the results of the pretest to see if there is an increase in students' motor abilities in the components of speed, endurance, agility, hand-eye coordination, and balance. The method used in this study is the pre-experimental design method. &nbsp;The population in this study was all upper-class students at Kuningan Elementary School. A total of 23 students from IV-B were selected as the research sample through the purposive sampling technique. The data collection techniques used in this study were tests and measurements. The research began with a warm-up, a pre-test, giving directions and training treatments using a technical approach, and then after being given treatment, a final test (a post-test) of the motor ability test was carried out. The study's findings from data analysis show that training in traditional hadang sports using a technical approach has a significant effect on improving motor ability skills in high school and elementary school students at SDN 11 Kuningan.</em></p> Pajar Anugrah Prasetio, Marlina Eliyanti Simbolon, Aldi Nurhadiat Iskandar Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000 21st Century Learning Through The Stages Of The Teaching At The Right Level Approach For Grade IV Students Of Integrated Islamic <p>21st-century skills generally refer to the core competencies of digital learning, critical thinking, and real-world problem-solving. These skills are developed to help learners keep up with modern developments, as learners are now considered active learners and not just spectators and listeners. Based on this opinion, the skills that are expected to be formed are critical thinking skills, digital literacy knowledge and abilities, information literacy, media literacy, and mastering information and communication technology. Research is carried out through qualitative methods through the stages of observation, interviews to identify problems, conducting discussion group forums, making questionnaire instruments, observation guidelines, and interview guidelines. This is confirmed by the learning outcomes available to students, as they have been completed thoroughly. Science Learning Grade 4 students performed well, with an average student score of 82.21 points higher than the Learning Objectives Achievement Standard of 84 percent, or 16 points and 16 percent, which means 3 students have not met the Learning Objectives Achievement Standard. The maximum price is 100 and the lowest price is 41. These percentages indicate that applying the TARL method and problem-based learning (PBL) models to 21st-century learning improves students' critical thinking, problem-solving skills, and intelligence.</p> Tatang Muhajang, Yanti Suryanti Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000 Enhancing Primary School Students' Moral Values Analysis Skills through Gather Town-based Learning Media: A Folk Story Approach <div><span lang="IN">This study evaluates the efficacy of employing Gather Town ICT media to enhance elementary school students' analysis skills regarding moral values in folklore. Gather Town is a virtual platform blending gaming and online meeting features, fostering interactive and collaborative experiences. The research adopts a quasi-experimental method with a pretest-posttest control group design, wherein groups are non-randomly assigned. The target population comprises elementary students in Cimahi. Data collection involves a reading skills test assessing students' folklore moral value analysis proficiency across five indicators. Results indicate high scores in various skill areas, including remembering folklore (92.7), interpreting implied meanings (81.3), applying concepts (78.3), analyzing moral values (88.7), and synthesizing folklore (77.3). Hypothesis testing yields a significance value of 0.000, rejecting the null hypothesis. Consequently, Gather Town ICT media proves effective in bolstering elementary students' folklore moral value analysis skills. These findings hold potential for advancing technology-integrated assessment approaches, enhancing evaluation practices in elementary education.</span></div> Ruli Setiyadi, Uus Kuswendi, Anugrah Ramadhan Firdaus Copyright (c) 2024 Tue, 27 Feb 2024 00:00:00 +0000