FAKTOR PENGGUNAAN GAME ONLINE TERHADAP KEDISIPLINAN BELAJAR MATEMATIKA KELAS V SDN TANJUNGANYAR 2

Authors

  • Regita Berliana Putri Universitas Muria Kudus, Indonesia
  • M. Syafruddin Kuryanto Kuryanto Universitas Muria Kudus, Indonesia
  • Diana Ermawati Ermawati Universitas Muria Kudus, Indonesia

DOI:

https://doi.org/10.22460/p2m.v11i1.4660

Keywords:

online games, mathematics learning discipline, class V

Abstract

This investigates points to decide the variables of utilizing online recreations on lesson V Science learning teach at SDN Tanjunganyar 2. This investigate could be a subjective inquire about with graphic strategies carried out at SDN Tanjunganyar 2. The subjects of this investigate are 3 understudies who play online diversions with distinctive levels of learning teach. shift. Subjects were taken utilizing the purposive strategy. Information collection strategies incorporate perception, interviews and documentation. Interviews were conducted with course V understudies and course V instructors. Legitimacy of information by source triangulation and time triangulation. Information investigation utilizing the Milles and Huberman show, specifically information collection, information diminishment, information introduction, and drawing conclusions. The comes about of this inquire about are that understudies with a tall level of learning teach in learning Arithmetic have a controlled mentality towards learning in terms of time teach and activity teach. In the interim, understudies whose level of learning discipline is missing in learning Science don't have a controlled state of mind towards learning by concurring to time teach and activity teach.

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Published

2024-05-19