Accreditation Decree
No. 10/C/C3/DT.05.00/2025
| Journal title | : Jurnal Ilmiah P2M STKIP Siliwangi |
| Initials / DOI | : P2M STKIP Siliwangi / 10.22460/p2m |
| Abbreviation | : P2M STKIP Siliwangi |
| Editor in Chief | : Muhammad Rizal Fauzi, M.Pd |
| Publisher | : IKIP Siliwangi |
| Print ISSN | : 2355-9004 |
| Online ISSN | : 2580-7706 |
| Frequency | : 2 issues per year (May & November) |
Jurnal Ilmiah P2M STKIP Siliwangi publishes original research or theoretical papers about teaching and learning Education of STKIP Siliwangi Bandung on current science issues, namely:
We recommend classroom action research, qualitative, descriptive, or quantitative. We may process manuscript of didactic development research (DDR) or research and development (RnD).
Our publication could be research on teaching method, experiment of teaching aid or media, and even effectiveness of lesson study. We accepted any manuscript derived from research of education. We will not process manuscript from research approach of school management.
makna simbol panen dalam budaya visual
identitas visual dalam desain permainan
tren permainan mobile yang terus berubah
perbedaan struktur desain permainan
mekanisme keacakan dalam sistem digital
dinamika sistem permainan digital
elemen visual dalam desain digital
memahami data statistik permainan
konsep volatilitas dalam sistem digital
adaptasi budaya tradisional ke media digital
evolusi tampilan permainan modern
perpaduan tradisi dan desain digital
pergeseran pola hiburan masyarakat
akses hiburan digital masyarakat
mahjong dalam budaya populer digital
perkembangan format hiburan digital
sejarah panjang permainan mahjong
perkembangan konten digital kreatif
analisis interaksi dalam game digital
dampak digitalisasi pada hiburan
evolusi game sebagai ruang sosial
adaptasi permainan klasik ke format digital
jejak visual klasik dalam desain modern
perkembangan visual Mahjong Ways 2
ragam platform permainan digital
kecepatan spin dan kemunculan scatter
pilihan hiburan digital masa kini
hiburan digital dan risiko kecanduan
dampak teknologi pada kebiasaan bermain
edukasi kebiasaan bermain sehat
mengenali batas hiburan digital
perlindungan pengguna game digital
kesadaran kolektif hiburan digital
interaksi sehat dengan game digital
pembinaan positif generasi digital
edukasi sebagai perlindungan pengguna
Accreditation Decree
No. 10/C/C3/DT.05.00/2025
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