PENGEMBANGAN BAHAN AJAR BAHASA INDONESIA BERBASIS STEAM MENGGUNAKAN APLIKASI FLIPBOOK

Authors

  • Wikanengsih Wikanengsih Institut Keguruan dan Ilmu Pendidikan Siliwangi
  • Yeni Rostikawati Institut Keguruan dan Ilmu Pendidikan Siliwangi

DOI:

https://doi.org/10.22460/semantik.v13i2.p293-308

Keywords:

Indonesian Language Teaching Materials, STEAM, Flipbook Application

Abstract

The development of learning materials is a demand that is needed in the future, especially the application of hybrid learning. The use of hybrid learning materials is very urgent to anticipate the situation, both offline learning, computer-based learning, and online learning. This research aims to develop a STEAM-based teaching material model with a Flipbook application for Indonesian Language subjects in class X of high school. The method used is research and development (R&D) with data collection techniques through observation, questionnaires, and validation. Descriptive-qualitative analysis was applied, and the test results showed an average increase of 0.567 (medium category). The average difference between the initial test and the final test was 23.8, which indicates that this STEAM-based teaching material is effective for use at the high school level.

References

Aini, S. D., Tafrilyanto, C. F., Subaidi, A., & Amalia, L. (2023). Pengembangan buku ajar digital berbasis STEAM-PjBL pada mata kuliah metode numerik. JMPM: Jurnal Matematika dan Pendidikan Matematika, 8(2), 173-185.

Anggraini, D., Dennius, Arwin, Cimas, E. S., & Wilinny. (2019). On the job training dan off the job training karyawan PT. Amir Hasan Medan. Jurnal Ilmiah Kohesi, 3(1), 118–123.

Azzahra, I. S. S., & Rostikawati, Y. (2022). Pengembangan model digitalisasi rekam jejak karya sastra siswa sekolah dasar berbasis flipbook. Diglosia: Jurnal Pendidikan, Kebahasaan, Dan Kesusastraan Indonesia, 6(2).

Balitbang dan Perbukuan. (2021). Capaian Pembelajaran Paud, Sd, Smp, Sma, Sdlb, Smplb, Dan Smalb Pada Program Sekolah Penggerak. Keputusan Kepala Badan Penelitian Dan Pengembangan Dan Perbukuan, 161–166.

Borg & Gall. 2011. Educational Research an Introduction. New York: David McKay Company. https://archive.org/details/educationalresea00walt/page/n6/mode/1up

Diena, R., & Heri, S. (2010). Penggunaan media flash flipbook dalam pembelajaran teknologi informasi dan komunikasi untuk meningkatkan hasil belajar siswa. Jurnal Teknologi Informasi.

Evenddy, S. S., Hamer, W., Pujiastuti, H., & Haryadi, R. (2021). The development of 3d flipbook e-learning module of english mathematics profession. IOP Conference Series: Earth and Environmental Science, 1796(1). https://doi.org/10.1088/1742-6596/1796/1/012017

Faisal, M., Hotimah, H., Nurhaedah, N., AP, N., & Khaerunnisa, K. (2020). Peningkatan kompetensi guru sekolah dasar dalam mengembangkan bahan ajar digital di kabupaten gowa. Publikasi Pendidikan: Jurnal Pemikiran, Penelitian, Dan Pengabdian Kepada Masyarakat Bidang Pendidikan, 10(3), 266–270.

Herayanti, L., Habibi, H., & Sukroyanti, B. A. (2022). Development of inquiry-based teaching materials to improve physics teacher’s conseptual understanding. Jurnal Penelitian Pendidikan IPA, 8(6), 3110–3116. https://doi.org/10.29303/jppipa.v8i6.2543

Irna, I. (2019). Menumbuhkan minat baca anak usia dini melalui implementasi literasi keluarga. Jurnal Fascho: Kajian Pendidikan Dan Sosial Kemasyarakatan, 9(1), 15–34.

Lestari, I. (2018). Pengembangan bahan ajar matematika dengan memanfaatkan geogebra untuk meningkatkan pemahaman konsep. GAUSS: Jurnal Pendidikan Matematika, 1(1), 26. https://doi.org/10.30656/gauss.v1i1.634

Millati, F. A., & Setyasto, N. (2023). Pengembangan bahan ajar elektronik berbasis flipbook untuk meningkatkan hasil belajar ipa sekolah dasar. Prima Magistra: Jurnal Ilmiah Kependidikan, 4(3), 451–460. https://doi.org/10.37478/jpm.v4i3.2947

Muhasim, M. (2017). Pengaruh tehnologi digital terhadap motivasi belajar peserta didik. Palapa, 5(2), 53–77. https://doi.org/10.36088/palapa.v5i2.46

Prasetyono, R. N., & Hariyono, R. C. S. (2020). Development of flipbook using web learning to improve logical thinking ability in logic gate. International Journal of Advanced Computer Science and Applications, 11(1), 342–348. https://doi.org/10.14569/ijacsa.2020.0110143

Qumillaila, Lestari, A. P., Kuboki, Y., & Hasim, F. (2022). Developing an e-flipbook on environmental education to promote digital literacy among elementary school students and teachers in rural areas in indonesia. 2022 International Conference on ICT for Smart Society (ICISS), 1–6. https://doi.org/10.1109/ICISS55894.2022.9915108

Rahmawati, F., & Atmojo, I. R. W. (2021). Analisis media digital video pembelajaran abad 21 menggunakan aplikasi canva pada pembelajaran IPA. Jurnal Basicedu, 5(6), 6271–6279. https://doi.org/10.31004/basicedu.v5i6.1717

Rahmawati, K. M., Prastowo, S. H. B., & Bektiarso, S. (2019). Pengembangan bahan ajar fisika berbasis scientific approach untuk meningkatkan kemampuan berpikir kritis siswa pada materi medan magnet di SMA. Jurnal Pembelajaran Fisika, 8(2), 80–86.

Setiawan, R. R., Suwondo, & Syafii, W. (2021). Pollution in high schools. Journal of Educational Science, 5(1), 130–140.

Sudarmanto, E., Mayratih, S., Kurniawan, A., Abdillah, L. A., Martriwati, M., Siregar, T., Noer, R. M., Kailani, A., Nanda, I., & Nugroho, A. G. (2021). Model Pembelajaran Era Society 5.0 (Vol. 1). Penerbit Insania.

Usman, H., Lestari, I., Siregar, Y. E. Y., Rafiqa, S., & Sentryo, I. (2024). Flipbook and e-learning for teaching english to elementary school teacher education students. Studies in english language and education, 11(2), 919–935. https://doi.org/10.24815/siele.v11i2.35476

Widodo, C. S., & Jasmadi, S. T. P. (2008). Panduan Menyusun Bahan Ajar Berbasis Kompetensi. Jakarta: Elex Media Komputindo.

Widya, W., Zaturrahmi, Z., Muliani, D. E., Indrawati, E. S., Yusmanila, Y., & Nurpatri, Y. (2021). Pelatihan pembuatan bahan ajar digital menggunakan aplikasi kvsoft flipbook dan web anyflip di SMP negeri 41 Padang. Jurnal Pengabdian Masyarakat Multidisiplin, 4(3), 183–189. https://doi.org/10.36341/jpm.v4i3.1865

Yana, Y., Handoyo, B., & Putra, A. K. (2021). Pengembangan buku ajar digital Geografi SMA berplatform aplikasi 3D Page Flip dengan pendekatan STEAM (Science, Technology, Engineering, Art, Mathematic) materi keragaman budaya di Indonesia. Jurnal Pendidikan Geografi, 26(2), 92–98. https://doi.org/10.17977/um017v26i22021p092.

Downloads

Published

2024-09-17