EFEKTIVITAS MEDIA KOMIK DIGITAL DALAM PEMBELAJARAN MEMBACA CERITA PENDEK
DOI:
https://doi.org/10.22460/semantik.v14i1.p1-14Keywords:
Digital Comics, Reading Comprehension, Short StoriesAbstract
Digital comic media is used as learning media that is tested in learning to read short stories. The aim is to test the effectiveness of digital comic media in learning to read short stories. The approach used is quantitative with experimental methods. The research data is the students' ability to read short stories. The research technique is test technique with instruments in the form of test questions. The results showed 1) the ability to read short stories of experimental class students after using digital comic media became 94.29 with very high criteria; 2) the ability to read short stories of control class students after learning without using digital comic media became 81.14 with high criteria; 3) the results of the t-test analysis showed the tcount value of 2.969, the ttable value of 1.691 and sig. (2tailed) is 0.004. The value of tcount> ttable, namely 2.969> 1.691 while the sig value (2tailed) is 0.004 < 0.05. So, it can be concluded that digital comic media effectively improves the ability of students in class XI TKJ SMKN Manonjaya in learning to read short stories.References
Abbas, N. (2012). Meningkatkan hasil belajar matematika siswa melalui model pembelajaran berbasis masalah dengan penilaian portofolio di SMPN 10 kota Gorontalo. Jurnal Pendidikan dan Pembelajaran Universitas Negeri Malang, 16(2), 125-130.
Aini, N., Ashadi, A., & Nurhayati, N. (2014). Studi komparasi pembelajaran think pair share (tps) dilengkapi dengan media key relation-chart (kr-chart) dan lks terhadap prestasi belajar siswa pada materi termokimia kelas xi semester ganjil SMAN 1 Sukoharjo tahun ajaran 2013/2014. Jurnal Pendidikan Kimia Universitas Sebelas Maret, 3(3), 98–104.
Akramunnisa. (2022). Pengembangan media komik digital berbasis flipbook pada mata pelajaran bahasa Indonesia kelas V di SD Negeri Mannuruki. Universitas Muhammadiyah Makassar.
Arsyad, A. (2009). Media pembelajaran. PT. Raja Grafindo Persada.
Ayuningtyas, M. (2019). Pengembangan media pembelajaran komik digital radari dengan model group investigation (GI) mapel IPS kelas IVC SDN Petompon 02 Semarang. 23.
Damopolii, I., Lumembang, T., & İlhan, G. O. (2022). Digital comics in online learning during covid-19: its effect on student cognitive learning outcomes. International Journal of Interactive Mobile Technoligies, 16(03). https://online-journals.org/index.php/i-jim/article/view/28967
Daryanto. (2013). Inovasi pembelajaran efektif. Yrama Widya.
Gumelar. (2011). Cara membuat komik. PT. Indeks.
Habiddin, H., Ashar, M., Hamdan, A., & Nasir, K. R. (2022). Digital Comic Media for Teaching Secondary School Science. International Journal of Interactive Mobile Technology, 16(03), 159–166. https://online-journals.org/index.php/i-jim/article/view/28967
Haerudin, D., Hermawan, B., Ruhaliah, R., Wibawa, S., Awaliah, Y. R., & Hardini, T. I. (2023). Inventorying authentic teaching materials on Youtube for listening learning plan of Pupuh in elementary school. Cakrawala Pendidikan, 42(2), 549–564. https://doi.org/10.21831/cp.v42i2.46233
Hamalik, O. (2004). Proses belajar mengajar. Bumi Aksara.
Kadir, A. (2012). Dasar-dasar pendidikan. Kencana Prenada Media Group.
Khotimah, A. K. (2016). Analisis kemampuan membaca pemahaman berdasarkan taksonomi Barret pada siswa kelas IV SD Negeri Gugus Dwija Harapan Kecamatan Mijen. 1–185.
Komalasari, K. (2011). Pembelajaran kontekstual konsep dan aplikasi. PT. Reflika Aditama.
Kustianingsari, N. (2015). Pengembangan media komik digital pada mata pelajaran bahasa Indonesia tema lingkungan sahabat kita materi teks cerita manusia dan lingkungan untuk siswa kelas V SDN Putat Jaya III/39 Surabaya. Jurnal Mahasiswa Teknologi Pendidikan, 3.
Mahfudhoh, M., & Nuroh, E. Z. (2024). Pengaruh Cerita Digital Terhadap Keterampilan Menulis Karangan Narasi Siswa Sekolah Dasar. Semantik, 13(1), 103–114. https://doi.org/10.22460/semantik.v13i1.p103-114
Masykur et al. (2017). Pengembangan media pembelajaran matematika dengan macromedia flash. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 1274–1283.
Nurfidah, & Sastromiharjo, A. (2024). Integrasi Teknologi Digital dalam Pembelajaran Menulis: Tinjauan Pustaka. Semantik, 13(2), 277-292. https://doi.org/10.22460/semantik.v13i2.p277-292
Rasiman et al. (2014). Development of mathematics learning media e-comic based on flip book maker to increase the critical thinking skill and character of junior high school students. International Journl of Education and Research, 532–544.
Sadiman, A. F. (2012). Media pendidikan. PT. Raja Grafindo Persada.
Sanaky, H. A. (2009). Media pembelajaran. Safiria Insania Press.
Sanjaya, W. (2012). Strategi pembelajaran berorientasi standar proses pendidikan. Kencana Prenada.
Setyowati, R. R., Rochmat, S., & Aman. (2023). The effect of digital learning of historical comics on students’ critical thinking skills. International Journal of Information and Education Technology, 13(5), 818–824. https://www.ijiet.org/vol13/IJIET-V13N5-1873.pdf
Sidiq, I. P. (2013). Efektifitas media komik digital terhadap peningkatan hasil belajar siswa pada mata pelajaran sejarah. Universitas Pendidikan Indonesia.
Soeparno. (1988). Media pembelajaran bahasa. PT. Intan Pariwara.
Sudjana, N., & Rivai, A. (2017). Media Pengajaran. Bandung: Sinar Baru Algensindo.
Sugiyono. (2017). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.
Sundayana, R. (2013). Media pembelajaran matematika (untuk guru, calon guru, orang tua, dan para pecinta matematika). Alfabeta.
Suprijono, A. (2011). Model-model pembelajaran. Gramedia Pustaka Jaya.
Suyuti, S., Wahyuningrum, P. M. E., & Rusmayani, N. G. A. L. (2023). Analisis efektivitas penggunaan teknologi dalam pendidikan terhadap peningkatan hasil belajar. Journal of Education.
Yamin, & I. (2009). Taktik pengembangan kemampuan individual siswa. Gaung Persada Press.
Zainal, A. G., Risnawaty, R., Isyaku, H., Bai, R. R., & Sya, M. F. (2021). The comparative effect of using original short stories and local short stories as two types of cultural sources Indonesian efl learners’ reading comprehension. International Journal of Society, Culture, and Language IJSCL, 10(1), 143–152. https://www.ijscl.com/article_247370.html
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The author is responsible for acquiring the permission(s) to reproduce any copyrighted figures, tables, data, or text that are being used in the submitted paper. Authors should note that text quotations of more than 250 words from a published or copyrighted work will require a grant of permission from the original publisher to reprint. The written permission letter(s) must be submitted together with the manuscript.