UNIGUARD: A Gamified Learning Application for Preventing Bullying in Elementary School
DOI:
https://doi.org/10.22460/pej.v10i1.7012Keywords:
Bullying, Elementary School, Gamification, learning applicationAbstract
This study aims to develop a gamified learning application for preventing bullying behavior among elementary school students. The application is designed to be interactive, engaging, and age-appropriate, combining educational content and game elements that encourage empathy, cooperation and positive social behavior in a fun and meaningful way. This study applies Research and Development (R&D) using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implementation, and Evaluation. The research subjects consisted of teachers and upper-grade students at an elementary school in Malang. Data collection was carried out through interviews, observations, and questionnaires. Data analysis techniques employ descriptive qualitative and descriptive quantitative methods. The results of validation by media experts, material experts, and teaching material experts showed that the learning application was highly valid. In addition, the results of teacher and student trials (small-scale and large-scale) also showed that it was highly practical. These findings suggest that the developed learning application is very suitable for implementation in educational activities as one of the efforts to prevent bullying behavior in elementary schools.
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