DESIGNING CAMTASIA SOFTWARE ASSISTED LEARNING MEDIA TOWARD STUDENTS’ MATHEMATICAL COMPREHENSION IN NUMERAL MATERIAL

Setiyani Setiyani
Dian Permana Putri
Derin Prakarsa

Abstract


This study aims to determine the feasibility of learning media in the form of videos with the help of camtasia software on number material using the R & D (Research and Development) methodology with ADDIE models (Analysis, Design, Development, Implementation, Evaluation). This research was conducted at Cirebon State MTs 2 Cirebon in class VII. The research instrument used was an interview questionnaire for teachers and students, a practicality questionnaire for students and a validation sheet for three lecturers as well as a mathematics teacher. From the results of the instruments in the form of interview questionnaires students are clear that students prefer learning with the presence of learning media and the results of teacher interviews that result in a lack of facilities for the learning process using learning media. The instrument results in the form of a validation questionnaire produce an average score of 85% (very valid), so that it can be said that the learning media in the form of videos are valid and can be used. The instrument of practicality questionnaire filled by nine students with three high-ability students, three moderate-capable students, three low-ability students produced an average score of 86.77%, it can be said that the practice was very high. Based on the results of each instrument, it can be stated that the learning media in the form of CD-shaped videos is practical and can be used.

Keywords


Media, Numbers, Camtasia, ADDIE

References


Bachri, B. S. (2010). Meyakinkan validitas data melalui triangulasi pada penelitian kualitatif. 10, 46-62.

Buchori, A., & Setyawati, R. D. (2015). Development learning model of character education through E-Comic in elementary school. International Journal of Education and Research. 2, 369-386.

Branch, R. M. (2009) Internasional Desain The ADDIE Approach. London : Springer is part of Springer Science and Business Media.

Daryanto. (2013). Media Pembelajaran: perannya sangat penting dalam mencapai tujuan pembelajaran. Yogyakarta: Penerbit Gava Media.

Hamdani. 2011. Strategi Belajar Mengajar. Bandung : Pustaka Setia.

Kintoko, dkk. (2015). Pengembangan media pembelajaran matematika berbantuan computer dengan lectora authoring tools pada materi bangun ruang sisi datar kelas VIII SMP/MTs. Jurnal elektronik pembelajaran matematika. 3, 167- 178.

Kwai wang, S., & Yin Hsu, H. (2009). Using the ADDIE model to design second life activities for online learners. International Journal. 53, 76-81

Latif, Y., Darmawijoyo., & Putri, R.I.I. (2013). Pengembangan Bahan Ajar Berbantuan Camtasia pada Pokok Bahasan Lingkaran melalui Edmodo untuk siswa MTs. Jurnal Kreano, 4, 105-114.

Mulyatiningsih, E. (2014). Metode Penelitian Terapan Bidang Pendidikan. Bandung : Alfabeta

Riduwan. (2009). Belajar Mudah Penelitian untuk Guru-Karyawan dan Peneliti Pemula. Bandung: Alfabeta.

Sugiyono (2017). Metode penelitian kuantitatif, kualitatif, dan R & D. bandung: Alfabeta.

Sulistyowati (2013). The effect of educational, health, infrastructure expenses on the workforce employment and poverty. 20, 605-698.

Wahyuningsih, D.(2011) Pengembangan Media Pembelajaran Fisika Menggunakan Camtasia Studio. Prosiding Seminar Nasional Kimia dan Pendidikan Kimia III.




DOI: https://doi.org/10.22460/infinity.v8i2.p%25p

Article Metrics

Abstract view : 27 times

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.