PEMANFAATAN PERMAINAN OBJEK TERSEMBUNYI UNTUK MENINGKATKAN KOSAKATA SISWA SEKOLAH MENENGAH PERTAMA

Penulis

  • Lilis Ariani S1 Pendidikan Bahasa Inggris
  • Mochtar Marhum
  • Anjar Kusuma Dewi
  • Afrillia Anggreni

Kata Kunci:

Meningkatkan, Kosakata, Permainan Objek Tersembunyi

Abstrak

Tujuan dari penelitian ini adalah untuk mengetahui keefektifan penggunaan permainan objek tersembunyi sebagai alat untuk meningkatkan kosakata siswa kelas VIII di SMP Negeri 2 Bungku Timur. Penelitian ini menggunakan desain penelitian pra-eksperimental, yang terdiri dari pre-test dan post-test yang diberikan kepada satu kelompok yang terdiri dari 21 siswa dari seluruh kelas VIII. Teknik total sampling digunakan untuk mendapatkan sampel. Penelitian ini menggunakan tes kosakata sebagai instrumen penelitian. Data yang terkumpul kemudian dianalisis dengan menggunakan analisis uji-t sampel berpasangan dengan menggunakan perangkat lunak statistik SPSS 24. Data menunjukkan bahwa media Permainan Objek Tersembunyi efektif dalam meningkatkan kosakata siswa kelas delapan. Temuan ini dikuatkan oleh perbedaan substansial dalam hasil pembelajaran antara pre-test dan post-test, yang menunjukkan nilai p-value dua sisi yang signifikan kurang dari 0,05 (p < 0,005).

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Diterbitkan

2025-09-11