Can Problem-Based Learning with Augmented Reality Enhance Science Literacy and Learning Motivation? Development of a Model for Third-Grade Elementary Students

Authors

  • Amie Fitria Institut Keguruan dan Ilmu Pendidikan Siliwangi
  • Heris Hendriana Institut Keguruan dan Ilmu Pendidikan Siliwangi
  • Ryan Dwi Puspita Institut Keguruan dan Ilmu Pendidikan Siliwangi

DOI:

https://doi.org/10.22460/pej.v10i2.7599

Keywords:

augmented reality;, science literacy;, learning motivation;, problem-based learning;, elementary school

Abstract

Science literacy among elementary school students in Indonesia remains relatively low, while the integration of problem-based learning (PBL) and augmented reality (AR) at the early grade level has received limited empirical attention. This study aims to develop and test an AR-assisted PBL model to improve science literacy and learning motivation among third-grade elementary school students. The study employed an adapted Borg and Gall Research and Development model comprising initial product development and expert validation, instrument validity and reliability testing, three stages of product testing (limited, main field, and operational trials), and product revision at each stage. The participants were 75 third-grade students, with 25 students in each trial stage. Data were analyzed using paired t-tests and normalized N-Gain. Expert validation indicated that the model was feasible, with validity scores of 78.8% from media experts and 76.2% from material experts. Across all trial stages, science literacy increased significantly (p < 0.001) moderate N-Gain. Learning motivation also increased significantly, although gains ranged from low to moderate. Product practicality ranged from 74.6% to 82.3%. These findings demonstrate that AR-assisted PBL is an effective and practical approach for science learning in third-grade elementary schools and extend empirical evidence on PBL-AR integration in early-grade Indonesian elementary education.

References

Arici, F., & Yilmaz, M. (2023). An examination of the effectiveness of problem-based learning method supported by augmented reality in science education. Journal of Computer Assisted Learning, 39(2), 446–476. https://doi.org/10.1111/jcal.12752

Bhat, K. R., Verma, V., & Craig, S. D. (2025). Mobile augmented reality impacts engagement, but not learning. Computers and Education: X Reality, 7, Article 100122. https://doi.org/10.1016/j.cexr.2025.100122

Chou, Y.-Y., Wu, P.-F., Huang, C.-Y., Chang, S.-H., Huang, H.-S., Lin, W.-M., & Lin, M.-L. (2022). Effect of digital learning using augmented reality with multidimensional concept map in elementary science course. The Asia-Pacific Education Researcher, 31(4), 383–393. https://doi.org/10.1007/s40299-021-00580-y

Gustina, Z., Husnayayin, A., & Dewi, D. E. C. (2024). Karakteristik dan langkah-langkah metode penelitian research and development (Borg & Gall) dalam pendidikan. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(4), 490–501.

Hidayat, L. (2024). Pengembangan media belajar IPA materi tata surya melalui aplikasi augmented reality untuk peningkatan motivasi belajar siswa SD Negeri di Kecamatan Adiwerna Kabupaten Tegal. Journal of Education Research, 5(1), 781–794. https://doi.org/10.37985/jer.v5i1.909

Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational Psychology Review, 16(3), 235–266. https://doi.org/10.1023/B:EDPR.0000034022.16470.f3

Ikhsanudin, I., Subali, B., Retnawati, H., & Istiyono, E. (2024). Estimation of Cronbach reliability based on sample size, gender, and the grades. International Journal of Evaluation and Research in Education, 13(2), 759–766. https://doi.org/10.11591/ijere.v13i2.24895

Jamal, M. J., Imran, M. E., & Anisa. (2025). Pengaruh model RADEC (Read-Answer-Discuss-Explain-Create) terhadap literasi sains dan motivasi belajar siswa kelas IV SD Inpres Bollangi 1. Journal of Classroom Action Research, 7(2), 846–853. https://doi.org/10.29303/jcar.v7i2.11195

Keller, J. M. (2010). Motivational Design for Learning and Performance: The ARCS Model Approach. New York, NY: Springer. https://doi.org/10.1007/978-1-4419-1250-3.

Kalemkuş, J., & Kalemkuş, F. (2022). Effect of the use of augmented reality applications on academic achievement of student in science education: Meta analysis review. Interactive Learning Environments. https://doi.org/10.1080/10494820.2022.2027458

Krismapera, Putrayasa, I. B., & Sanjaya, D. B. (2025). Innovation of augmented reality learning media using Assemblr Edu to improve science learning motivation and outcomes of sixth grade students. Journal of Innovation and Research in Primary Education, 4(3), 1137–1151. https://doi.org/10.56916/jirpe.v4i3.1964

Mayer, R. E. (2024). The past, present, and future of the cognitive theory of multimedia learning. Educational Psychology Review, 36(1), Article 8. https://doi.org/10.1007/s10648-023-09842-1

Na, H., & Yun, S. (2024). The effect of augmented reality on K-12 students' motivation: A meta-analysis. Educational Technology Research and Development, 72(6), 2989–3020. https://doi.org/10.1007/s11423-024-10385-7

Nahara, A. S., Ginting, F. B., Al Fath, A. M., & Hutagalung, E. E. (2026). Efektivitas penggunaan augmented reality dalam meningkatkan motivasi belajar siswa sekolah dasar: Systematic literature review. Pendas: Jurnal Ilmiah Pendidikan Dasar, 11(2), 212–225. https://doi.org/10.23969/jp.v11i02.45535

Nahara, A. S., Ginting, F. B., Al Fath, A. M., & Hutagalung, E. E. (2026). Efektivitas penggunaan augmented reality dalam meningkatkan motivasi belajar siswa sekolah dasar: Systematic literature review. Pendas: Jurnal Ilmiah Pendidikan Dasar, 11(2). https://doi.org/10.23969/jp.v11i02.45535

OECD. (2023). PISA 2022 results (Volume I): The state of learning and equity in education. OECD Publishing. https://doi.org/10.1787/53f23881-en

Poupard, M., Larrue, F., Sauzéon, H., & Tricot, A. (2025). A systematic review of immersive technologies for education: Learning performance, cognitive load and intrinsic motivation. British Journal of Educational Technology, 56(1), 5–41. https://doi.org/10.1111/bjet.13503

Poupard, M., Larrue, F., Sauzéon, H., & Tricot, A. (2025). A systematic review of immersive technologies for education: Learning performance, cognitive load and intrinsic motivation. British Journal of Educational Technology, 56(1), 5–41. https://doi.org/10.1111/bjet.13503

Prasetya, F., Fortuna, A., Samala, A. D., Rawas, S., Mystakidis, S., Syahril, Waskito, Primawati, Wulansari, R. E., & Kassymova, G. K. (2024). The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis. Social Sciences & Humanities Open, 10, Article 100926. https://doi.org/10.1016/j.ssaho.2024.100926

Ratinho, E., & Martins, C. (2023). The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review. Heliyon, 9(8), Article e19033. https://doi.org/10.1016/j.heliyon.2023.e19033

Riskita, N., Pendit, S. S. D., Surahman, S., Zulnuraini, Z., & Bulalong, R. R. (2025). Learning motivation and science achievement in third-grade students: A quantitative study. Journal of Innovation and Research in Primary Education, 4(3), 1098–1110. https://doi.org/10.56916/jirpe.v4i3.1919

Suparya, I. K., Suastra, I. W., & Arnyana, I. B. P. (2022). Rendahnya literasi sains: Faktor penyebab dan alternatif solusinya. Jurnal Ilmiah Pendidikan Citra Bakti, 9(1), 153–166. https://doi.org/10.38048/jipcb.v9i1.580

Taber, K. S. (2018). The use of Cronbach's alpha when developing and reporting research instruments in science education. Research in Science Education, 48(6), 1273–1296. https://doi.org/10.1007/s11165-016-9602-2

Xu, W. W., Su, C. Y., Hu, Y., & Chen, C. H. (2022). Exploring the effectiveness and moderators of augmented reality on science learning: A meta-analysis. Journal of Science Education and Technology, 31(5), 621–637. https://doi.org/10.1007/s10956-022-09982-z

Yousef, A. M. F. (2021). Augmented reality assisted learning achievement, motivation, and creativity for children of low grade in primary school. Journal of Computer Assisted Learning, 37(4), 966–977. https://doi.org/10.1111/jcal.12536

Zufahmi, Z., Rohman, F., & Sari, M. S. (2025). Augmented reality in science learning: A systematic literature review. JPBI (Jurnal Pendidikan Biologi Indonesia), 11(1), 274–291. https://doi.org/10.22219/jpbi.v11i1.38570

Downloads

Published

2026-09-27