Improving Assertive Behavior of Senior High School Students through Classical Guidance Based on Simulation Games
DOI:
https://doi.org/10.22460/quanta.v9i2.6020Keywords:
Assertive behavior, Simulation game, Classical guidance, StudentsAbstract
This study aims to help students become more confident and courageous in expressing their opinions and desires, known as assertive behavior. The intervention was conducted through group guidance services in the classroom using simulation games. This research employed a Guidance and Counseling Action Research (PTBK) method in two cycles. The sample consisted of 42 tenth-grade students from SMA Negeri 2 Kota Kediri. Assertive behavior was measured using a Likert-scale instrument consisting of 29 statements. The collected data were analyzed descriptively to observe changes in students’ assertive behavior scores. The results showed an increase in the average assertive behavior score from 80 (moderate category) in the pre-test to 86 (moderate category) in the post-test after the first cycle. Further, they improved to 91 (high category) in the post-test after the second cycle. These findings indicate that applying simulation games through classical guidance services effectively enhances students’ assertive behavior. The implication of this study serves as a foundation for developing classical guidance programs in schools that utilize simulation games as a medium to enhance students’ assertive behavior.
References
Alberti, R., & Emmons, M. (2017). Your Perfect Right: A Guide to Assertive Behavior. Impact Publishers
Arifin, Z. (2017). Pengembangan metode permainan simulasi dalam bimbingan kelompok untuk meningkatkan keterampilan sosial siswa SMA. Jurnal Bimbingan dan Konseling Indonesia, 2(1), 15–22. https://ejournal.upi.edu/index.php/JBKI/article/view/11358
Aryanto, W., Arumsari, C., & Sulistiana, D. (2021). Hubungan antara harga diri dengan perilaku asertif pada remaja. Quanta, 5(3), 95–105. https://doi.org/10.22460/q.v5i3p95-105.2815
Burton, C. L., Wang, K., & Pachankis, J. E. (2019). Psychotherapy for the spectrum of sexual minority stress: Application and technique of the ESTEEM treatment model. Cognitive and Behavioral Practice, 26(2), 285–299. https://doi.org/10.1016/j.cbpra.2018.10.003
Darmawan, A. (2020). Hubungan antara asertivitas dengan harga diri dan keterampilan resolusi konflik pada remaja. Jurnal Psikologi Pendidikan dan Perkembangan, 9(2), 112–123. https://journal.unnes.ac.id/sju/index.php/jppp/article/view/36434
Dewantara, I. P., & Astuti, B. (2021). Model pembelajaran keterampilan sosial-emosional melalui permainan simulasi untuk siswa sekolah menengah. Jurnal Kajian Bimbingan dan Konseling, 6(1), 21–33. https://ejournal.um.ac.id/index.php/jkbk/article/view/15203
Dewi, K. (2017). Pengaruh layanan bimbingan kelompok dengan teknik sosiodrama terhadap perilaku asertif siswa. Indonesian Journal of Guidance and Counseling: Theory and Application, 6(3), 8–14. https://doi.org/10.15294/ijgc.v6i3.17010
Diananda, A. (2019). Psikologi remaja dan permasalahannya. Istighna: Jurnal Pendidikan dan Pemikiran Islam, 1(1), 116–133. https://ejournal.staialhidayahbogor.ac.id/index.php/istighna/article/view/63
Dzemidzic Kristiansen, S., Burner, T., & Johnsen, B. H. (2019). Face-to-face promotive interaction leading to successful cooperative learning: A review study. Cogent Education, 6(1), 1674067. https://doi.org/10.1080/2331186X.2019.1674067
Fitria, E., & Yudhawati, D. (2018). Pengembangan model bimbingan kelompok teknik permainan simulasi berbasis token economy untuk meningkatkan konsep diri positif siswa tunarungu. In Prosiding Seminar Nasional Strategi Pelayanan Bimbingan dan Konseling di Era Disrupsi (pp. 77–87).
https://prosiding.unipma.ac.id/index.php/SNBK/article/view/1166
Hagberg, T., Manhem, P., Oscarsson, M., Michel, F., Andersson, G., & Carlbring, P. (2023). Efficacy of transdiagnostic cognitive-behavioral therapy for assertiveness: A randomized controlled trial. Internet Interventions, 32, 100629. https://doi.org/10.1016/j.invent.2023.100629
Hidayati, N., & Purnomo, E. (2020). Peningkatan perilaku asertif siswa melalui teknik permainan simulasi dalam bimbingan kelompok. Jurnal Ilmiah Konseling, 7(2), 85–94. https://ejournal.unib.ac.id/index.php/jik/article/view/11634
Jones, T., & Kolko, M. (2019). Simulation games as tools for developing assertiveness and decision-making skills in adolescents. International Journal of Game-Based Learning, 9(4), 45–57.
DOI: https://doi.org/10.4018/IJGBL.2019100104
Kemmis, S., & McTaggart, R. (2017). Panduan menulis penelitian tindakan kelas & karya tulis ilmiah untuk guru. ARASKA. https://www.araska.co.id/
Kurniawan, H. (2022). Analisis motivasi intrinsik siswa dalam pembelajaran berbasis simulasi. Jurnal Pendidikan dan Pembelajaran, 11(1), 32–41. https://jurnal.untan.ac.id/index.php/jpdpb/article/view/52367
Lamb, R. L., Annetta, L., Firestone, J., & Etopio, E. (2018). A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. Computers in Human Behavior, 80, 158–167. https://doi.org/10.1016/j.chb.2017.10.040
Lee, E., De Gagne, J. C., Randall, P. S., Kim, H., & Tuttle, B. (2022). Effectiveness of speak-up training programs for clinical nurses: A scoping review. International Journal of Nursing Studies, 136, 104375. https://doi.org/10.1016/j.ijnurstu.2022.104375
Mansour, M., Jamama, A., Al-Madani, M., Mattukoyya, R., & Al-Anati, A. (2020). Reconciling assertive communication skills with undergraduate nursing education: Qualitative perspectives from British and Saudi newly-graduated nurses. Health Professions Education, 6(2), 176–186. https://doi.org/10.1016/j.hpe.2019.11.005
Muryani, S., & Lestari, D. (2023). Peran refleksi dalam pembelajaran keterampilan sosial berbasis experiential learning. Jurnal Psikologi Pendidikan, 12(1), 54–65.
https://journal.unnes.ac.id/sju/index.php/jpp/article/view/45678
Mustika, R. (2019). Perkembangan perilaku asertif pada remaja: Studi longitudinal di SMA Negeri 3 Bandung. Jurnal Psikologi Perkembangan, 8(3), 129–140. https://ejournal.upi.edu/index.php/JPP/article/view/12345
Nissa, N. K., Ridhani, A. R. ., & Prasetia, M. E. (2024). The Effectiveness of Group Guidance Services Based on Banjar Oral Culture in Improving Students’ Politeness Behavior. Indonesian Journal of Guidance and Counseling Studies, 1(2), 52–64. Retrieved from https://ojs.aeducia.org/index.php/ijgcs/article/view/228
Nugroho, A., & Hartati, S. (2021). Efektivitas diskusi reflektif dalam meningkatkan keterampilan sosial siswa SMA. Jurnal Bimbingan dan Konseling, 10(2), 78–89.
Omura, M., Maguire, J., Levett-Jones, T., & Stone, T. E. (2017). The effectiveness of assertiveness communication training programs for healthcare professionals and students: A systematic review. International Journal of Nursing Studies, 76, 120–128. https://doi.org/10.1016/j.ijnurstu.2017.09.001
Pratiwi, S., & Sunarya, Y. (2020). Implementasi permainan simulasi dalam dua siklus untuk mengembangkan keterampilan asertif remaja. Jurnal Ilmu Pendidikan, 18(1), 45–54.
Putri, R. M., & Wahyuni, T. (2018). Pengaruh bimbingan kelompok terhadap perilaku asertif siswa di SMP Srijaya Negara. Jurnal Bimbingan dan Konseling Terapan, 2(2), 178–183. https://doi.org/10.30598/jbkt.v2i2.376
Rahmawati, F. (2018). Metode permainan simulasi dalam pengembangan keterampilan sosial siswa sekolah menengah atas. Jurnal Penelitian Pendidikan, 15(2), 210–221.
Ramadhani, T. N., & Putrianti, F. G. (2014). Hubungan antara kepercayaan diri dengan citra diri pada remaja akhir. Jurnal Spirits, 4(2), 22–32. https://doi.org/10.30738/spirits.v4i2.1117
Ramaiya, M. K., Fiorillo, D., Regmi, U., Robins, C. J., & Kohrt, B. A. (2017). A cultural adaptation of dialectical behavior therapy in Nepal. Cognitive and Behavioral Practice, 24(4), 428–444. https://doi.org/10.1016/j.cbpra.2016.10.003
Romlah, T. (2018). Teori dan praktek bimbingan kelompok. Penerbit Universitas Negeri Malang.
Setyaputri, N. Y. (2016). Media permainan “Roda Pelangi” sebagai alternatif pilihan media bimbingan dan konseling di sekolah. Seminar Nasional Bimbingan Konseling, 1(1), 146–150. https://prosiding.fip.unesa.ac.id/index.php/prosidingsemnasbk/article/view/40
Setyaputri, N. Y., Krisphianti, Y. D., & Nawantara, R. D. (2021). Badranaya: A board game to enhance prospective multicultural counselors’ impartial character. Jurnal Kajian Bimbingan dan Konseling, 6(1), 24–33.
https://journal2.um.ac.id/index.php/jkbk/article/view/16584
Setyaputri, N. Y., Krisphianti, Y. D., & Puspitarini, I. Y. D. (2018). Permainan roda pelangi sebagai media untuk meningkatkan karakter fairness siswa sekolah dasar. Jurnal Kajian Bimbingan dan Konseling, 3(3), 108–118.
https://doi.org/10.17977/um001v3i32018p108
Sugiyono. (2022). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.
Suhardita, K. (2017). Penerapan teori pembelajaran sosial Albert Bandura dalam bimbingan dan konseling. Jurnal Fokus Konseling, 3(1), 1–12.
Sukmadinata, N., & Yulianti, D. (2018). Asertivitas dan ketahanan terhadap tekanan sebaya pada remaja. Jurnal Psikologi Pendidikan, 7(2), 97–108.
Utomo, P. (2021). Model Konseling Kelompok Berbasis Terapi Bermain Asosiatif Untuk Meningkatkan Keterampilan Sosial Siswa ABK. Al-Isyrof: Jurnal Bimbingan Konseling Islam, 3(2), 56-72. https://doi.org/10.51339/isyrof.v3i2.329
Utomo, P., Asvio, N., & Prayogi, F. (2024). Metode Penelitian Tindakan Kelas (PTK): Panduan Praktis untuk Guru dan Mahasiswa di Institusi Pendidikan. Pubmedia Jurnal Penelitian Tindakan Kelas Indonesia, 1(4), 19.
https://doi.org/10.47134/ptk.v1i4.821
Widiastuti, R. (2018). Perkembangan keterampilan asertif pada remaja: Studi longitudinal selama tiga tahun. Jurnal Psikologi, 14(2), 167–178.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Hurin Nabila, Nora Yuniar Setyaputri, Luwi Adi Basuki

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The author is responsible for acquiring the permission(s) to reproduce any copyrighted figures, tables, data, or text that are being used in the submitted paper. Authors should note that text quotations of more than 250 words from a published or copyrighted work will require a grant of permission from the original publisher to reprint. The written permission letter(s) must be submitted together with the manuscript.